Lines#
Simplification#
Simplify a line or polygon by removing vertexes with small angles. |
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Simplify a line or polygon using a distance-based selection. |
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Simplify a line or polygon using a look-ahead distance-based selection. |
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Simplify a line or a polygon using a regular grid. |
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Simplify a line or a polygon using an hexagonal tessellation. |
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Simplify a line or polygon using a directional distance-based selection. |
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Simplify a line or polygon using an area-based selection. |
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Simplify a line or polygon using a bend-reduction method. |
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Simplify a line or polygon using an epsilon-circle based selection. |
Smoothing (filtering)#
Smooth a line or a polygon and attenuate its inflexion points. |
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Smooth a line and preserve the integrity of sharp turns. |
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Smooth a line or polygon using the snake method. |
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Smooth a line or polygon and prevent shrinkage. |
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Smooth a line or polygon and mimic hand-made cartographic generalization. |
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Smooth a line or polygon using a low-pass filter. |
Smoothing (interpolation)#
Smooth a line or polygon and preserve vertexes. |
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Smooth a line or polygon by cutting corners. |
Displacement#
Displace lines using the elastic beams algorithm. |
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Propagate a displacement using the method "as the crow flies". |
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Propagate a displacement along the network. |